Version: 1. It would be a good idea to read through any character requirements ahead of time or you will find yourself playing through the game multiple times. I will explain this more in the ending section of this guide. I will try and guide you through this overwhelming information in the least amount of playthroughs possible, but mistakes are possible and you do not have to follow my advice. If you want me to add something or notice a mistake, please email me at the above address with the correct information. I think the most annoying part is that inverse selection when in battle you will understand this later.
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Version: 1. PM me if you found any mistakes or if you want to suggest something I can use to improve this guide. Or PM me if you have any questions about any aspect of this game or other Atelier game. Thanks in advance! So, the question a lot of people might ask - is this guide for a specific version of the game or can you use it for multiple titles? You can use it mostly for finding out which events you need to trigger for a certain character to get their ending.
If you know Japanese I suggest you tried that game. This guide has four parts - general helpful tips, explanations, basic overviews, event lists and trophy list all text before the walkthrough ; the in-depth walkthrough of the main game; Overtime; special thanks and legal stuff. All righty, enough with that. Basic Gameplay Story, Characters and Endings Character Events Trophy List Special Thanks To find a tip? To see the requirements for a certain ending? Yes, yes. First thing to note is that this game has a ton of endings.
There are four generic endings Bad, Normal, Good and True Endings; Bad Ending is not required for platting the game , seven character endings and three miscellaneous endings.
Quite the amount, right? Also note the time limit. Oh, the time limit, why do you make our lives harder? Just enjoy the game. Also, the main part of this game is divided by the assignments you get. Some are 90 days long, some are 80 days long, all are easier than I initially thought. Seriously, anyone can pick it up and play. Then you know what skills in this game are. They can heal your allies, they can inflict or cure status ailments, and more. You can insert a lot of elemental traits on your equipment, from traits that protect you against certain elemental attacks to traits that add elemental attacks.
How to transfer traits will be explained later. As the bar fills up, the number next to it will raise by one. If you have at least one filled up bar, you can perform a supporting attack or guard. Performing this attack drops the number by 1. However, if you have more filled up bars like 2 or 3 , you can perform a second support attack also drops the number by 1 and you can perform a third support attack as well also drops the number by 1, meaning you need a total of three filled up bars to perform this action.
The third support attack is generally a strong one, wiping out the whole field. They can also heal your allies, buff them up etc. Support guards are simpler. There are two types of usable items - healing items and attack items. A lot of characters have skills that can heal your allies, but healing items generally have a stronger effect. Those will save you in the long run, especially in the beginning.
Some items attack only one enemy, some attack a larger group, and that totally depends on the type of the item as well as how you synthesized it. Also, items are categorized into multiple categories, such as Fuel , Water , Oil etc. Some or more like most items have are part of two or more categories. The stronger the monster, the more experience points you gain.
Every location has several smaller maps in them and you need to spend time to go to travel to a location and you also need to spend some time for each of the smaller maps. Unlike the sequels to this game as well as the first two Dusk games, gathering does not spend your precious time, so gather up! The part of the game that makes Atelier unique. The part of the game that made me and a lot of people fall in love with the series.
It requires some trial and error, but nothing that can keep you from enjoying the game. Recipes are usually learned through books. You can get those books from stores, as assignment rewards, from character events, finding them in chests on the field etc. Recipes from these items have categories, just like items have.
There are, once again, a lot of categories, including but not limited to Cooking , Liquid , Ingot and Cloth. You can transfer traits from one item to the other, while an effect is limited to the current item. When you gather items, you can see that they have some words on them besides the item name.
Those are traits. There are tons of traits, ranging from quality traits to stat enhancers to elemental guards and attacks. The new trait will first show as??? So Cost Points do just that. They limit you in transferring traits. Those will help you immensely in the later parts of the game, especially during Overtime.
An effect, like a trait, shows as??? During the synthesis of an item, underneath the image of an item you require for the synthesis is a bar. In most cases you want to increase that bar as much as possible, so how do you do that? Best thing to do is use more rare items that have a higher quality.
You can scroll on the item selection and find the item you deem the most useful. The quality cap is Item quality is important because it increases the effects of everything. Equipment - it increases the base stats. Bombs - it increases the dealt damage.
Healing items - it increases the healing effects. Preferably use high quality items in most synthesizes, and if you wish to save items and are satisfied with a weaker effect, fine. The new item you make is usually the average of the items you used during the synthesis. Simple, right? Quality also increases your Item Rank. Item Ranks range from E very low quality items to S high quality items. The better the traits, the better the Item Rank, despite the quality staying the same.
Alchemy increases simply by doing synthesizes. Nothing more, nothing less. But the amount of the experience you get varies depending on the level of the item you want to synthesize and your alchemy level. I have to note one thing, though. One day, a message from the castle arrived, saying the workshop will close down, but not straight away.
So that would technically mean Astrid would get off her lazy bottom, but no, she dumped the responsibility to Rorona. So poor Rorona has to deal with this mess by completing those assignments. Sure, events happen, but those are related to characters or are random, with no influence to the story.
Overtime is even more simple. You meet Totori and Meruru. You just need to synthesize a Dragon Hourglass so Totori and Meruru can travel back to the future. Her weapon is of course a staff. Also able to use items. Her weapons are two guns whoa. His weapon is a umm frying pan. His weapon is a sword. Her weapon is a bracelet. His weapon is a glove. His weapon is a sword-staff thing. Has the dumbest name in the history in the series.
Became a playable character in Plus. Her weapons are dual swords.
Atelier Rorona: The Alchemist of Arland DX – FAQ/Walkthrough
Version: 1. PM me if you found any mistakes or if you want to suggest something I can use to improve this guide. Or PM me if you have any questions about any aspect of this game or other Atelier game. Thanks in advance!
Atelier Rorona: The Alchemist of Arland – Guides and FAQs
Additionally, there are 53 secret trophies: Assignment 1 Bronze : Obtained after clearing the 1st assignment. Assignment 2 Bronze : Obtained after clearing the 2nd assignment. Assignment 3 Bronze : Obtained after clearing the 3rd assignment. Assignment 4 Bronze : Obtained after clearing the 4th assignment. Assignment 5 Bronze : Obtained after clearing the 5th assignment. Assignment 6 Bronze : Obtained after clearing the 6th assignment. Assignment 7 Bronze : Obtained after clearing the 7th assignment.
Atelier Rorona: The Alchemist of Arland – FAQ/Walkthrough
Please enjoy the ————————————— Plus version instead. This guide is a public domain work. Do not contact the original author for any purpose. Sell it, rehost it, modify it, whatever, no attribution needed. Can I use this guide for the Plus version?