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Here we demonstrate how to do this with Rhinoceros and 3DS Max. In the Export dialogue box choose a destination and file name for your 3D file. Your file will be exported as a. VRML file, the only file type possible to export. Importing in Rhinoceros 2. You may need to toggle the VRML file type pull down menu in order to see your file.
Select the mesh geometry and use the Rotate command to rotate around the origin 0,0,0 by 90 degrees. Your buildings should now be horizontal. If you zoom in and look closely at the 3D buildings, you will notice that the mesh is outlined around particular faces and that when you orbit around the buildings the outlined faces change.
This is because ArcScene exports the VRML as one-sided and so it renders the meshes one-sided and although some mesh faces appear to be missing, the geometry is there but not rendered. While this will cause it to appear incorrectly in the viewport in Shaded mode, it should appear correctly in Rendered Viewport mode and when Rendering using Rhino Render or other rendering engines like Vray.
While this geometry is usable in Rhino, you will not be able to use functions like Make2D without first converting the mesh geometry to NURBS geometry. ArcScene will break the terrain surface into tile sections, and you will see multiple overlapping tiles at three levels of resolution low, medium, and high.
The imported surface can sometime have an elevated "lip" around the edge of the terrain which can be manually trimmed away in Rhino. A dialogue box should open for you to select your file. You can again toggle the pulldown for filetype and select VRML from the list. After you select your file, a new box will open up with a couple different options.
If you do this, MAX will import the file rotated about the X-axis like it does in Rhino and you will have to rotate it back to horizontal again.
You can solve this problem by leaving the box "Turn to 3DS Coordinates" checked when you import the file. But then your VRML file will use the units of the scene you already setup. Notice that all the faces of the polygon mesh are rendered properly and the buildings are facing the correct way in the Z-axis. When you import your surface, it should appear like this: 3DS Max subdivides the mesh into smaller pieces, this is why there are different colors.
More than likely, you will have to scale your mesh to the correct size if you want it to be to scale.
Import 3D Files (3D Analyst)
Imports one or more 3D models into a multipatch feature class. Usage Preserve the texture of 3D models by storing the output multipatch in a geodatabase. Shapefiles do not support the retention of textures. If the top side of the resulting multipatch features are oriented sideways, try adjusting the orientation by using this tool again with the Y Is Up parameter enabled. GeoVRML is the only format that has a defined coordinate system. Many 3D models are generated using local coordinate systems that center the XYZ axis on 0, 0, 0. Such features can be georeferenced to real-world coordinates using one of the following methods: If the 3D models need to be rotated and shifted, consider performing spatial adjustment techniques to position the features properly.
Exporting a 3D VRML model in ArcScene
Select the mesh geometry and use the Rotate command to rotate around the origin 0,0,0 by 90 degrees. You need to adjust your coordinates unless you opt to use real-world coordinates. How to do it then? All objects represented by points I would create as a VRML object in arxscene modelling package and then inline the object to the VRML file and add instantiate it at the point locations. But when I try to export it, it always crashes down. If you do this, MAX will import the file rotated about the X-axis like it does in Rhino and you will have to rotate it back to horizontal again. I need to add to this model some 3D objects like a sphere, cube etc.
Problem: ArcScene: fails when exporting to VRML
Importing in Rhinoceros 2. Which VRML viewer are you using? There are plugins that will take georeferenced rasters, DEMs and shapefiles. Notice that all the faces of the polygon mesh are rendered properly and the buildings are facing the correct way in the Z-axis. Sign up or log in Sign up using Google.
Exporting ArcScene Documents to 3D Web Scenes
Functional differences between ArcGlobe and ArcScene Visualizing 3D data The ArcGIS 3D Analyst extension allows you to drape images or vector data over surfaces and extrude vector features from a surface to create lines, walls, and solids. You can use 3D symbols to add realism to the display of your GIS data and create high-quality animations to distribute the results. ArcScene offers the capability to view a scene from multiple viewpoints using different viewers or change the properties of 3D layers to use shading or transparency. You can also change the properties of a 3D scene to set the following: The coordinate system and extent for the scene The illumination of the scene The vertical exaggeration of terrain see graphics below The following images show how you can exaggerate the vertical dimension of a scene. The tools can be run from the Catalog or Search window. Additionally, ArcScene exposes interactive analysis operations on the 3D Analyst toolbar.