Edit The Gangrel are considered the most feral and predatory of the Kindred , and because of their reclusive natures, animalistic tendencies and loose organization, are the least social of the Cainites , preferring solitude to society. They do have their role and reputation among the kindred as fierce warriors, but to get a Gangrel to agree to work with others, even other Gangrel, can be a difficult, if not impossible, task. Most of the Clans legends and myths, as well as the ways to garner prestige within the Clan, are done orally. Storytelling and being able to hold a crowd are considered fairly valuable social currency, as there is little else to do in gatherings out in the wilderness besides entertain each other with bravado and song. Most of these stories are true, but a good, satisfying tale is regarded as more important than the facts of the details.
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Edit The Gangrel are considered the most feral and predatory of the Kindred , and because of their reclusive natures, animalistic tendencies and loose organization, are the least social of the Cainites , preferring solitude to society. They do have their role and reputation among the kindred as fierce warriors, but to get a Gangrel to agree to work with others, even other Gangrel, can be a difficult, if not impossible, task. Most of the Clans legends and myths, as well as the ways to garner prestige within the Clan, are done orally.
Storytelling and being able to hold a crowd are considered fairly valuable social currency, as there is little else to do in gatherings out in the wilderness besides entertain each other with bravado and song. Most of these stories are true, but a good, satisfying tale is regarded as more important than the facts of the details. Gangrel do not lie, precisely, but embellishing the truth is a good way to sound much more impressive, in the same way a cat puffs up its fur to look more threatening.
This is not to say that the more socially-inclined Gangrel cannot learn to play Jyhad. In fact, many enjoy or at least grudgingly accept the great masquerade ball of betrayal, conspiracy, and power struggles that define so much of Kindred existence. The Gangrel also have ties to the Roma , and therefore will protect and shelter them, especially from other Kindred.
The Ravnos would also lay claim to the Roma, however, and as a result the two clans have a mutual hatred for each other that goes back centuries. Given the distinctly rural nature of Clan Gangrel, the observer may be surprised to learn that many higher-generation Gangrel are adept at managing modern technology such as cell phones, computers, and cutting-edge vehicles.
Clan Gangrel has realized that knowledge of technology is an important aspect of survival in the modern nights, and even the eldest Gangrel know how to work a microwave. The importance of oral history and tradition, including tales of their Antediluvian , puts the Gangrel at odds with the Camarilla party-line that such things do not exist.
Especially since the Book of Nod was made available through Ayisha Jocastatian tricking Beckett , the Camarilla quietly persecuted Gangrel lore masters, blaming the deaths on the rising Sabbat activity.
Since then, the Gangrel have become more withdrawn, only sharing their stories at clan-intern Althings. If the mortal prey resists, fighting against what is happening, then his reward after death may be a taste of Gangrel blood. The clan makes many Gangrel this way, dating back to the first warriors selected by Ennoia to fight her war. This method produces a Gangrel with a fierce desire to survive, even if he does not have all the tools.
We also find prospective Gangrel through observation. While most mortals remain safely hidden during the night, a few risk the darkness.
When one of our clan encounters a mortal like this, they will watch instead of attacking. It takes courage to wander these nights, after all. The Gangrel observes the mortal, watching for any signs of bravery or a knack for survival. Sometimes, a mortal out at night is simply lost — if this proves to be the case, he becomes prey.
However, if the mortal shows skill moving about at night, is no coward, and maintains the interest of the observer, he is a good candidate for the Embrace. When we punish, however, there is little effort wasted. A mortal who insults or threatens one of our clan receives a nighttime visit. The Gangrel Embraces the mortal, making the process as painful and terror-filled as possible, and leaves her. Usually the Embrace happens indoors, in the rooms of the person punished, assuring their discovery and destruction.
In recent nights, this punishment has fallen into disuse, though there are still some who actively enact it. A choice is almost never offered. This has become a tradition with the clan, since so few of them had a choice. The offspring of these Gangrel are considered by some to be inferior stock, even if they do survive.
While not considered outcasts, a Gangrel given a choice rarely receives the same respect of those Embraced traditionally, even after the rites of status.
Embracing foes has the potential to backfire on the Gangrel. Should an enemy survive the first nights and develop his power, he could turn his new abilities to hunting the one who cursed him. This is a rare occurrence — part of the punishment is to stack the Odds so that survival is nearly impossible.
A new Gangrel who manages to survive has an enviable combination of cunning, raw ability and luck — clearly a dangerous foe to have in pursuit, but possibly one with a bright future in the clan. The Gangrel believe that it is better to save the effort of training a childe until after he has proven that he can survive. Thus, the sire completely abandons his new creation in the early nights, leaving him alone to face the struggle of survival.
Many do not last beyond even the first night. That first hunger is the strongest, and it brings the Beast quickly to the surface. In the hare of that first wild rage, a childe makes any number of mistakes. If Lupines and mortals do not destroy him, the first sunrise may. If the sire has chosen well, however, the childe quickly grasps his situation and adjusts.
Any Gangrel resilient and capable enough to survive the first few nights soon develops the tools that Gangrel use to survive those that follow. Over time, the childe must learn to grow claws, speak with the animals, and come to terms with our strengths and weaknesses. He must also learn to make decisions on his own, rapidly. The Vampiric condition does not permit long reflection on the proper course to take.
Such indecision leads to the Final Death. This is a dangerous time for the childe, lost and without guidance. Acceptance Edit A new Gangrel must survive at least one winter before he is worthy of teaching.
A new Gangrel rarely has the correct answer, and thus reveals himself. Tradition has it that any pup so encountered becomes a responsibility. The older Gangrel must aid him in his survival and teach him the ways of the clan, at least until his nature is revealed. If the pup ends up being from the Cainite broods, the Gangrel leaves him to his fate. Once accepted, the new Gangrel learns the stories and traditions of the clan, particularly the greeting ritual and the rites of status.
Instruction in the use of the Gangrel gifts follows. The lessons include descriptions of their relationships with the Ravnos, Lupines, and Cainites. After months of this teaching, a close bond forms between the student and teacher, similar to the relationship between a sire and childe among the Cainites. After this training, a Gangrel is officially a member of the clan. During Revised through metaplot -induced reasons detailed in the Clan Novel Saga , the Gangrel officially seceded from the Camarilla, although a fraction remained.
V20 presents a metaplot-agnostic version meaning that it is up to the individual Storyteller what events have yet taken place. Most material seems to indicate that the Clan is either still a part of the Camarilla or has regained some representation in the form of a new Justicar.
V5 has the majority of Gangrel secede from the Camarilla, and join the Anarch Movement. In all versions, a vocal faction within the Clan remains as Autarkis.
Clanbook: Gangrel Revised
Voodoojinn Withoutabox Submit to Film Festivals. Alex Malkavian rated it liked it Aug 25, They have finally called the night their own. Amazon Inspire Digital Educational Resources. AmazonGlobal Ship Orders Internationally. The Gangrel have more known bloodlines than any other Clan—the Anda, the Ahrimanes, and the City Gangrel, who we learn here are descended from Norse Gangrel who came to Vinland, are definitely Gangrel. No trivia or quizzes yet.
Thanks for telling us about the problem. Each entry is relatively short, but interesting. I found it to be exactly what I was looking for, the information it provides is great, the book was a good purchase it goes along ljbro all the others I have. Gangrel Revised Edition Average Rating: Asmiasrealm rated it liked it Mar 24, I strongly recommend this clan book, even to those who are net yet fans of the Gangrel.