Written in a crisp and approachable style, Games and Information uses simple modeling techniques and straightforward explanations to provide students with an understanding of game theory and information economics. Written for introductory courses seeking a little rigor. The 4th edition brings the material fully up-to-date and includes new end-of-chapter problems and classroom projects, as well as a math appendix. Accompanied by a comprehensive website featuring solutions to problems and teaching notes. Book Description: The first edition of Games and Information was published in , when the topic of game theory was just starting to come to the attention of mainstream economists. Fifteen years later, interest in game theory has exploded, as have the number of textbooks written to introduce this material to students.
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Eric Rasmusen, Erasmuse indiana. Comments are welcomed. In the Introduction, I will say why I think these subjects are important, but here in the Preface I will try to help you decide whether this is the appropriate book to read if they do interest you.
I write as an applied theoretical economist, not as a game theorist, and readers in anthropology, law, physics, accounting, and management science have helped me to be aware of the provincialisms of economics and game theory. My aim is to present the game theory and information economics that currently exists in journal articles and oral tradition in a way that shows how to build simple models using a standard format.
Journal articles are more complicated and less clear than seems necessary in retrospect; precisely because it is original, even the discoverer rarely understands a truly novel idea.
After a few dozen successor articles have appeared, we all understand it and marvel at its simplicity. But journal editors are unreceptive to new articles that admit to containing exactly the same idea as old articles, just presented more clearly.
This book tries to help. Changes in the Second Edition, By now, just a few years later after my First Edition, those trying to learn game theory have more to help them than just this book, and I will list a number of excellent books below.
I have also thoroughly revised Games and Information. George Stigler used to say that it was a great pity Alfred Marshall spent so much time on the eight editions of Principles of Economics that appeared between and , given the opportunity cost of the other books he might have written.
What I have done for the Second Edition is to add a number of new topics, in- crease the number of exercises and provide detailed answers , update the references, change the terminology here and there, and rework the entire book for clarity.
A 1 xxx September 6, ; February 2, This section is 9 pages long. The new topics include auditing games, nuisance suits, reco- ordination in equilibria, renegotiation in contracts, supermodularity, signal jamming, market microstructure, and government procurement.
The discussion of moral haz- ard has been reorganized. The total number of chapters has increased by two, the topics of repeated games and entry having been given their own chapters. Changes in the Third Edition, Besides numerous minor changes in wording, I have added new material and reorganized some sections of the book. The new topics are 9a.
To accommodate the additions, I have dropped 9. These answers are very important, but I have moved them to the website because most readers who care to look at them will have web access and problem answers are peculiarly in need of updating.
Ideally, I would like to discuss all likely wrong answers as well as the right answers, but I learn the wrong answers only slowly, with the help of new generations of students. It includes two sections from chapter 8 8. Section Topics that have been extensively reorganized or rewritten include This book clearly lays out the older approach to game theory, and. J : Princeton An underappreciated book that emphasizes information rather than game theory.
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Games and Information: An Introduction to Game Theory
ISBN 13: 9781405136662