Frogliacci wrote: I like where this is going in general. I feel like Cannith should give Intelligence or Dexterity, instead of Strength. The reason for this is that the iconic House Cannith adventurer usually wields a crossbow, a purely dex-based ranged weapon. They also craft their mundane wares through magic and magical machinery, and engage in a lot of fine engineering see the Tinker background. Where you sourcing the iconic Cannith adventurer?
|Published (Last):||3 September 2017|
|PDF File Size:||7.43 Mb|
|ePub File Size:||16.8 Mb|
|Price:||Free* [*Free Regsitration Required]|
Frogliacci wrote: I like where this is going in general. I feel like Cannith should give Intelligence or Dexterity, instead of Strength. The reason for this is that the iconic House Cannith adventurer usually wields a crossbow, a purely dex-based ranged weapon. They also craft their mundane wares through magic and magical machinery, and engage in a lot of fine engineering see the Tinker background.
Where you sourcing the iconic Cannith adventurer? Also Cannith House also employees many mundane crafters both small and large scale. I believe I was pulling inspiration from the Artisan background. Frogliacci wrote: House Deneith are elite professional mercenaries rather than independent warriors, and I think Strength or Dexterity might fit a little better, alongside the Athletics or Acrobatics skill feats see the Martial Disciple background.
They are also Bodyguards which is where the Charisma comes in along with serving as the base for Battle Cry later. For a Bodyguard I think presence and ability to turn a foe away from a look is as important as a good swordarm.
I would change it to Additional Lore with Cooking, Alcohol, Mercantile, and any city the character has experience working in. Well I was thinking Ghallanda House Lore would cover hotlier while the additional lore covers a specialty and they look at the sample Lore of type of food or drink in the core book which are pretty broad. Though adding a city might not be a bad idea. Frogliacci wrote: House Kundarak are not just security experts, but also bankers, which requires negotiating investments.
I see them as having Diplomacy or Intimidation as skill choices, along with Bargain Hunter allows use of Diplomacy to gain income, ie. Yes the Strength is for their security section but Intelligence was for the bankers. Frogliacci wrote: House Lyrandar and House Medani would make more sense with their ability boosts switched. Wisdom and Intelligence fits Medani more see Detective background , and Wisdom and Dexterity would be more appropriate for airship pilots. Their sea ship counter parts are a different story of course.
Yes there is detective work but they also cover other work which I see has more subtle versions of bodyguard work and scouts usually need to be able to investigate unseen. Frogliacci wrote: House Tharashk is known for being wilderness survivalists, bounty hunters, and hired bodyguards that competes directly with House Deneith In fact I say I am cutting the prospectors and maybe the inquisitors side a bit short in the current write up.
EBERRON PATHFINDER CONVERSION PDF
Class Features All of the following are class features of the artificer. If the campaign allows for firearms or siege weapons, artificers also also proficient in these weapons as well. Infusions: An artificer casts infusions, which are like spells but are neither arcane nor divine. Like spells, artificers have a limited number of infusions per day, based on their level. Similar to other spellcasters, artificers get additional infusions per day based on their Intelligence attribute and regain their infusions per day after a normal 8 hours of rest and 15 minutes of concentration. Like sorcerers and bards, artificers can cast any infusion he knows without preparing them ahead of time, classifying him as a spontaneous spellcaster. However, given how limited his selection is, he automatically knows all infusions on the infusion list of any level he is capable of casting.
Taugore Using this ability is part of activating or releasing the magical or psionic item. If the desired effect is one or more of those lists, the artificer has the same choice. Added Warforged Tank feat. Warforged can have any kind of plating they want, or none at all.