BATTLELORDS OF THE TWENTY-THIRD CENTURY PDF

Setting[ edit ] Battlelords of the Twenty-Third Century is set in the year The territory of the Galactic Alliance, spanning several galaxies, is the primary setting for the game. The Galactic Alliance is made up of twelve races including Humans , and is run behind the scenes by huge mega-corporations seeking to exploit the farthest reaches of space. Player characters usually assume the role of Battlelords, mercenaries employed by the corporations to further their business by any means, legal or otherwise. They face various challenges, including rival mercenaries, Rebels, hostile alien lifeforms on unexplored worlds, and the alien race known as the Arachnids.

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The Galactic Alliance has prophesied the complete control of the local group of galaxies by the turn of the millennium. Huge, powerful mega-corporations run it all from behind the scenes. The twelve races of the Alliance work as caretakers, shaping and expanding the horizon of knowledge, extending to touch the farthest reaches of space.

Frontier colonies populate neighboring galaxies: Andromeda, Fornax, Spirax, and the Magellanic Clouds. The battle rages onward to drive out the Arachnid presence. Strange reports of ghost ship sightings, robot warriors, and evidence of ancient human cultures all filter their way across the vast, empty stretches of nothingness to the hearts of the bold, strong, and curious.

The mega-corporations have hired on a few good beings to get the job done; the Battlelords. They all have one thing in common: each believes that he, she, or it, can make a difference.

They come from everywhere, from the vast savannahs of Cashoulis, to the infernal volcanic regions of Trishmag. From the methane hell of Eridine, to the great Seas of Pythos. They are energy controllers, bounty hunters, Swordsaints, and changelings, aliens from different worlds, with different agendas, thrown together in a morass of danger to carve out a common destiny. Loyalty is to the company, yet corporate devotion never exceeds allegiance to your friends.

The mercenary team embodies everything that is valued in society: esprit de corps, honor, and valor. At least that is what the papers say! Your job is a simple one, do anything and everything to stay alive. The company gets all the press. You get to pick up a paycheck. No one cares about methods, but in the 23rd Century, everybody needs a hero! Are you ready? This product is for the 6th edition of the Battlelords of the Twenty-Third Century roleplaying game. A newer version of the Battlelords core rules aka The Kickstarter Edition , which has streamlined and revised rules and is full color throughout the book is currently available.

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Battlelords of the Twenty-Third Century, 6th Edition PDF

Operating autonomously, they will be light years from their commanders and support. The Alliance is composed of over a dozen species who pool resources and technology to expand across the galaxies and defend themselves against the threat of galactic war with the hostile Ak-Nar-Ryn. More recently the Alliance has been faced with a new threat that is even more insidious than even the Arachnids. The shapeshifting, nanite swarms of the Atlanteans which are capable of devouring entire cities. Many member species of the Alliance have longstanding rivalries, conflicting agendas, and a few have even gone to war with each other in the past.

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