Zolozil Japanese characters in this document are encoded in EUC format. Learn more — opens in new window or tab. Low clarinet note Clap: Intro Story Translation b. Please remember to inspect the pictures as these form part of the description. Yellow half-circle — Hit the left drum Red half-circle — Hit the right drum Large pink circle — Hit the left and right drums together Blue-white star — Clap Also, sometimes you may see one of the notes followed by a long bar.

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Updated: 20 May am Posted: 24 Sep am In the past, video games requiring any kind of physical exertion have either tanked or sold remarkably well. Just look at Alpine Racer and Top Skater. Both games siphoned mounds of quarters from the pockets of hapless gamers. But for some of the best examples, take a look at Japan.

Its arcades brim with all manners of manual oddities. Just look at Taiko no Tatsujin Taiko Drum Master, where players bang away at large drums to popular tunes. Better still, look at Inu no Osanpo Walk the Dog, a dog walking "simulator" combining a treadmill and fake puppy. Where does this place Donkey Konga? Both titles look as though they barely escaped the clutches of a Japanese arcade. It may be simple. It may be short. But what it lacks in "extras" and depth it makes up in pure fun.

For the uninitiated or just plain curious , Konga bases its gameplay on rhythm. The game package comes packed with a controller resembling a miniature set of bongo drums. Konga represents each on-screen "beat" as either a red half-circle, correlating with the right bongo or yellow half-circle, which correlates with the left bongo. A pink full-circle requires you to beat both drums simultaneously. A colored bar pink, red or yellow calls for rapid tapping of the appropriate bongo.

The last control option, represented by a light-blue explosion symbol, means a player will need to clap. The controller features a small sensor on the top, capable of picking up sharp sounds. Of course, snapping, coughing or tapping the sides of the controller register as "clapping. Depending on what time you strike the controller, you earn one of four possible scores: Bad, Great, Miss or Ok.

The interface records each "hit" on the top of the screen. A collection of such beats make up any given song, with a number of selections achieving more than beats. While that may sound pretty arbitrary, it makes the game wildly difficult during later levels, where gamers need to memorize notes to clear given stages. Absolute madness. Over 30 songs, ranging from classic Nintendo tunes to popculture hits. Simple controls incorporate drumming and clapping.

Connect up to four DK Bongos for multiplayer jam sessions. Clear stages to purchase several mini-games and song arrangements. Memorize notes and play the game in special "jam" sessions for advanced players. Konga splits into six basic game modes, the most basic of which is "Street Performance," where gamers simply pick a song and drum away to earn gold coins.

This mode breaks into two different sub-categories: one letting you choose difficulty by selecting Monkey, Chimp or Gorilla, with Monkey being the easiest and Gorilla being the hardest. In This Article.


Nintendo GameCube Donkey Konga

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Players Street Performance In this mode, the player performs a song while hitting the corresponding musical notes to collect coins. The coins are now stored in a DK emblem chest, a counter showing the number of coins, and a weight scale. Banana Fairys sometimes appear in the mode, and momentarily grant the ability for each note to have a value of three coins. Coins are used to purchase extra features in the Shopping Mall or to play mini-games in the Music Lab. Concert is also playable in single player, where the player as Donkey Kong rather performs with a computer player as Dixie Kong. They can also press to access a menu allowing them to change the scenery and background music. Each time a button is pressed, an image displays on screen, usually of an official artwork.


Donkey Kong Country™: Tropical Freeze


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