ARTICAD TUTORIAL PDF

Example 1. The Default Light Double-click to enlarge. Single-click to return to original size. Double-click to enlarge. The default light positions itself in the middle of your design, not the middle of the room.

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Example 1. The Default Light Double-click to enlarge. Single-click to return to original size. Double-click to enlarge. The default light positions itself in the middle of your design, not the middle of the room.

The above design is high and wide, so the default light is positioned to the right and up from the start of the walls layer.

This causes a large area of shadow down the front of the tall units and almost no light reaches the top-right corner of the design. The default light has been moved infront of the hob and a second point source added infront of the arch at the bottom of the design. Moving the default light removes the shadow down the front of the units and provides illumination for the top-right corner of the design.

The second light is added to provide more light at the bottom of the design. The intensity is reduced to avoid over-lighting the design see below. Example 2. Adding Downlights Double-click to enlarge. Extra light sources have been created and placed within the wall cabinets around the design.

The default behaviour for the light when within a wall unit is to place itself under the unit, shining down. Therefore there was no need to edit lights, simply to place them in the correct location. Four more light sources have been created and dragged into position around the middle of the design. Again, there is no need to edit the lights as the default is to place the light at ceiling height if not within a wall unit.

NOTE - the default light is still in the center of the room. You should keep the default light in your design to provide some ambient light to your design even if in reality the room will only have downlights. However, all these lights are starting to overpower the the design and sections are starting to get washed out. Example 3. Too Much Light Double-click to enlarge. The most common mistake when editing the lighting for a design is to add too much light.

As you can see in the above image, the floor has started to "wash out" due to excessive lighting. All the lights added in the previous example are using their default settings. To avoid washing out the design, decrease the intensity. Getting the balance of lighting the number of lights vs. Example 4. This design has a sloped ceiling. The wedge used to create the sloped ceiling effect covers the default light position. As a result the default light is inside the wedge and provides no light to the design.

This produces an extremely dull, dark image but not completely black. Alternatively the default light could be left at the ceiling height and moved so it is no longer within the wedge.

Use whichever method you feel gives the best image. Ceiling Beams Double-click to enlarge. The default light is positioned close to one of the ceiling beams. This casts a large shadow to the right of the image. Two extra light sources have been created. The first between the left-hand wall and the first beam, the second between the second and third beams.

They have also had the "Causes Shadows" option turned off. Example 5. Lights Inside Units Double-click to enlarge. To put lights inside a unit, simply drag them inside then specify the height you want the light at.

Getting the light heights correct can involve some trial and error. The first example uses spot lights. The second uses point sources. The unit used is a display cabinet with 3 shelves. The light heights are set to , , and Glass shelves do not let any light through i.

You still need to add a light for each shelf. Example 6. Lighting an Island Unit. Their height off ground is and "Causes Shadows" has been switched off to avoid the shadow of the island being projected on the opposing walls.

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